StoryBuilding 1.0 – And A Title, Too!

It’s been a busy month, and I’m sure that you are all so relieved to have all the hard parts of story writing so easily taken care of by yours truly.  Really, I am just the nicest person.

But before I let all of these newly fledged stories fly free, I realized that I still have left off one very important part: the title.

choose book titleBecause stories need titles, apparently.  Otherwise, things would get kind of confusing.

So for my last post, here are some helpful suggestions to get you the attention-grabbing, inspirational, unique title that you’ve always dreamed of.

Or something like that.

The usual rules apply.  Pick one from each of the following and watch your title magically appear before your eyes!

 

1. Main Words (Choose any or all of the following)

A. Character
B. Plot
C. Unexpected


2. Structure

A. And
B. Of
C. One Word

3. Add Some Adjectives:

A. Serious
B. Fluffy
C. Mysterious
D. Unexpected

You never knew so much went into titles, did you?  Well, let’s see what happens.

1. Main Words (Choose any or all of the following)

A. Character: Place the main character’s name right there in the title.  Just make sure you give your character a name that is fairly easy to pronounce and spell or else no one will be able to remember the book.  Your character’s name might be the only word in the title, which is a bit self-centered but workable, or your character is defined by something else in the story.
B. Plot: Use one of the following relevant words as the key to your epic title: War, Book, Magic, Quest, or Power.  Whichever one is most central to your story, or whichever sounds most important even if it’s not quite central, that’s what you want to go with.  Many people like to include the character and major plot point just to keep things exciting.
C. Unexpected: If you picked “Unexpected” for what is probably the eleventeenth time, it means you want something random, daring, or inexplicable.  So go ahead and include a “Frumious Hedgehog” or a “Cantankerous Sea Turtle” in your title.  I dare you.

2. Structure

A. And: Using “and” is a great way to sneak a whole lot more information into the title.  Follow one of these formats for a sure-fire win:

[Character’s name] and [mysterious object].

[Character] and [Character] [do something interesting].

[Mysterious object] and [another mysterious object].

B. Of: Including an “of” prepositional phrase is a great way to make your story sound really, really important.  Here are some useful guidelines:

The Quest of the [important thing].

[Character’s name] of [important place].

The [-ing words like: running, seeking, reading] of [important place/thing/person].

[Awesome noun] of [Awesome noun].

C. One Word: One word titles are all the rage, these days.  Just make sure the word is so powerful, so impressive, so though-provoking, so unique, so catchy, and so vaguely relevant to what your story is about that your readers can’t help saying to their friends, “Hey, have you read [Insert One Word Here]?”   Adjectives often work for this.  For example: “Frumious”.  (Now that I’ve given you that example, you can’t cheat and use it, so move on).

3. Add Some Adjectives:adjectives list

A. Serious: Dark, deep, long, final, lost, eternal, scarlet
B. Fluffy: Great, cerulean, shining, magical, new
C. Mysterious: silent, hidden, shadowed
D. Unexpected: grumpy, spasmodic, punctual, crapulous

 

With this handy guide, you will come up with titles, such as the following gems of my own making (no stealing these brilliant ideas!):

“Archibald and the Cerulean Spoon”
“The Quest of the Cantankerous Turtle”
“The Spasmodic Spies of Spinne”
“Barry and Klive Destroy The World”
“The Silent Telling of the Hidden Tale”

So many perfect titles.  Now all they need are stories.  What titles have you come up with?  Please share!  And happy writing, one and all.

StoryBuilder 1.0: Outline the Perfect Plot!

Now that you have your fabulous main character (and whatever secondary characters you may have scrounged up to accompany the hero in his/her path to glory), and you have a fabulous and fantastical world in which to drop your character, you need a story to tell.  Obviously.

fantasy landscape quest storyYes, plots are necessary, as little as some of us may enjoy writing them.  So in the interest of helping you all in your path to storybuilding glory, here is a plot creator in the method of the previous two posts.  Pick your story-telling options and then find out what adventure your character gets to have!

(Word of Warning: I don’t do plots.)

 

1. How It Begins

A. With Drama
B. With Danger
C. With Plotting
D. With Something Else Entirely

2. How it Goes

A. An Epic Quest
B. A Political Intrigue
C. War is Brewing
D. Interesting…

3. A Twist Along The Way

A. Betrayal
B. Death
C. Love
D. An Interesting Development

4. How it Ends

A. Triumph
B. Tragedy
C. Romance
D. Well, That Was Odd

 

Alright, now for the fun part.  Your story is all but plotted and planned!  Wasn’t that easy?  Let’s see what you’ve got:

1. How It Begins

A. With Drama: Your character is minding his/her own business when, in from the darkness, comes a tall figure of notable looks carrying some object of mysterious origin and meaning.  This figure informs your character that s/he is meant for Great Things.  This sounds all well and good until the Great Things turn into a very long and uncomfortable enterprise.  But it will be a growing experience.

B. With Danger: Your character is minding his/her own business when, in from the darkness, comes an assassin who tries to kill your character for reasons unexplained.  Obviously, your character really needs to figure out why his/her life is worth threatening.  As luck would have it, someone else will come along very soon who has at least some of the answers and will join your character on this mission.  Is this new character friend or foe?  Hmmm….

C. With Plotting: Your character is minding his/her own business, taking a nice walk on a late evening. S/he stops in at the local drinking establishment for refreshment and overhears a plot of some sort to overthrow or otherwise upset the local or national government.  Naturally, your character will end up involved.  False accusations of treason are fast coming his/her way, and naturally those will have to be responded to with an outright rebellion.  And it had started as such a lovely walk…

D. With Something Else Entirely: Other children received dolls or toy soldiers on their birthdays.  Your character has, for whatever reason, been gifted by a magical gift-giving fairy with the gift of Importance.  Now everyone and his mother wants you on their side of the latest uprising or intrigue and it is up to your character to find a cause and stick with it or else end up on a quest to retrieve the local chicken farmer’s Magical Missing Egg.  Actually, that doesn’t sound like a half bad quest to start with…

2. How it Goes

A. An Epic Quest: However the story began, it inevitably resulted in a quest.  You, a cranky warrior, a mysterious scholar, someone who may or may not be able to use magic, someone’s whose musical skills are barely tolerable, and someone whose skills and worth are yet undetermined have all found each other through one incident or another and are now slogging through marshes and climbing unconscionably tall mountains in order to achieve the object of your quest.  Not that it is necessarily a literal object.  Maybe your quest is to escape the other members of your questing party because they are very annoying and don’t get along at all.

B. A Political Intrigue: There are about ten different sides to this political debacle, and your character is wading through the morass trying to find out whose side is the right side, or at least the side who is killing the fewest peasants and kicking the fewest puppies.  Your characters makes several friends and allies, only to discover that they are all on opposing sides, but all have their own virtues.  One of them is probably going to end up betraying your character while another will be a love interest.  The question is – which is which?

C. War is Brewing: Rather similar to the Political Intrigue, but with a lot more people on each side and a lot more upfront hacking and slashing.  Your character is, as usual, trying to figure out which is the Side of Right and Truth and Justice, but his/her chosen side will often do morally troubling things which will cause moments of existential crisis.  Everything is leading toward an epic battle, which will decide the Fates of Many.  Your character will hold the key to success… for whichever side s/he chooses.

D. Interesting…: Your character’s singular goal in this story is to become the greatest chef this world has ever seen.  Through war and intrigue and famine and plot, your character strives to hunt down the masters of culinary arts and ply them for their tricks of the trade.  Alas, your character’s nemesis, a pastry chef of no small skill, is lurking in the shadows, sabotaging your character at every turn.  Will your character ever achieve true mastery of the art of the kitchen?  Will s/he ever cook for kings?  And is that charming baker who s/he met along the way trustworthy?  And will your character ever be worthy of attaining the Magic Ladle?

3. A Twist Along The Way

A. Betrayal: In a totally unexpected turn of events, somewhere along the way, that really attractive character who seemed so very trustworthy turns out to not be trustworthy.  Your character spends one, possibly two, chapters reeling from this betrayal and several things go horribly wrong as a result.

B. Death: So, there was this cliff.  And there was rain.  And this one person saw a pretty bird and, well…  Your character and any other companions mourn the loss.  Unless it was someone highly suspected of being a traitor.  Then they stand a ponder the mysterious Ways of Justice before carrying on.

C. Love: Your character was so sure that s/he loved the very attractive, rich, cultured, capable person that s/he met along the course of the story, but now it seems that s/he has fallen hopelessly in love with the annoying, less attractive but not horrible to look at, sarcastic, most often unpleasant other person s/he met along the course of the story.  But who can explain the workings of the heart, anyway?  Odds are, Love Interest #2 will turn out to be long-lost royalty, anyway.  

D. An Interesting Development: Your character randomly gains the ability to see the future, but backwards, whenever s/he sneezes.  It’s all very confusing and mostly useless.

4. How it Ends

A. Triumph: Your character overcomes every single obstacle placed in his/her path, even the ones that are statistically and rationally impossible to overcome (because s/he is that amazing) and the story closes in a sweepingly grand picture of resolution.  Everything is in its proper place.  A golden age is most definitely unfolding before the eyes of your character and his/her comrades, and everything will most definitely be fine.  Unless there’s a sequel.  Then everything will be rubbish again in no time at all.

B. Tragedy: Unfortunately, everyone your character ever loved along the way has perished.  Most of them have perished nobly.  A few seemed to perish for no reason at all except to make your character question all of his/her preconceived notions about heroism.  Now, here at the end, your character stands alone, figuratively or literally gazing upon the graves of so many who have been lost… but it was worth it for the Greater Good.  It was…. Really…. Please let there be a sequel with a happier ending.

C. Romance: On a high, grassy hill overlooking a significant city wherein most of the significant story events took place, your character and your character’s One True Love are locked in a tender embrace as they reminisce on all of the unlikely events which brought them to this place.  Every outlook is rosy now.  All previous misunderstandings and hostility erased by mutual life-saving acts which have sealed their bond forever.  If there is an epilogue, it will probably involve two and a half children, just so the readers are sure that these characters meant it.  If there’s a sequel, well, your character would really appreciate it if there wasn’t one.  Things are great.  Let it be!

D. Well, That Was Odd: Your character is sitting in a small, dark room in the predawn light, blinking fuzzily and rubbing sleep from his/her eyes.  It was all a dream?  That whole story that took up four hundred pages was all a dream?  Your character lies back down and decides that maybe s/he isn’t getting up today.  It’s just not worth it.

 

And there you have it, the perfect outline just waiting to be filled in with your creativity.  Let me know what sort of story you ended up with!  I’m quite curious what sort of havoc I have wrought.

StoryBuilder 1.0: Construct Your Magical Land!

Last week, I gifted you all with the perfect character building machine, and now you all have strange and wonderful characters, but nowhere to put them.  That is easily solved.  We will do the same thing this week with world-building.  After all, you can’t have characters without a world.  At least, I don’t think you can.  Maybe you can.  But probably not.

So here is a world-builder.

magic fantasy castle landscapeThe same rules apply.  Choose options from the categories below and make note of your choice so that you can find out what your wonderful world is like at the end of the post.  Once again, if you go for the exciting and unexpected route, you will get exactly what you deserve for such cheekiness.

BUILD YOUR WORLD HERE!

1. World Theme:

A. Roman
B. European
C. Asian
D. Totally Not Like Any Culture of This World

2. Add Some Landscape (Add any or all of the below):

A. Ancient Forests
B. Vast Fields
C. Grand Mountains
D. Bodies of Water
E. Something Unexpected

3. Local Color (Add any or all of the below):

A. Merchant Guilds
B. Gladiatorial Combat
C. Spy Network
D. Town Idiot
E. Something Unexpected

4. Government Structure

A. Democracy
B. Dictatorship
C. Anarchy
D. Monarchy
E. Something Unexpected

5. Local Wonder of Choice

A. Mysterious
B. Big
C. Ancient
D. Pretty
E. Something Unexpected

 

Alright, now that you’ve chosen your fantastical and wonderful and totally unique world attributes, you get to find out more details about your world of choice.

1. World Theme:

A. Roman: Welcome to the land of columns and togas and prodigiously prominent noses.  In your world, a very clean and shiny upper class spends its days bathing and talking about politics while the masses engage in bloodthirsty activities just for fun.  Everything is very well organized, but rebellion is simmering… just beneath the surface.  Business as usual.
B. European: Welcome to a totally unique world in which knights ride around castles and citizens herd sheep, farm, and look upon the occupants of castles for protection against roving bands of mercenaries.  Also, there are probably big, fire-breathing dragons.  Possibly trolls under bridges.  Maybe even unicorns, if you’re lucky.  But don’t pet the unicorns.  They bite.
C. Asian: In a land of zen, your world is filled with pagodas and orchids and very tiny gardens filled with sand and small rocks.  Your culture is clean and civil and all conflict takes place discreetly out of sight.  There are probably also dragons lurking around, but they are much more likely to want to sit down and debate philosophy and politics than they are to burn your house to the ground, which is quite useful.  The other supernatural creatures are not so trustworthy.
D. Totally Not Like Any Culture of This World:  In a land of fluffy castles made of flowers, your world floats on a cloud… in space.  The people are friendly… except when their flowers are stolen.  Herein lies most of the conflicts of the citizens, most of whom are fairies, some of whom are bunnies, and a few of whom are small, curmudgeony polar bears.

 

2. Add Some Landscape (Add any or all of the below):

A. Ancient Forest: This forest has been around since before anyone in your story can remember, or since their great grandparents can remember.  The trees are taller than most palaces and tend to make deep groaning noises as if they are sentient, which they probably are.  Entire societies of mysterious creatures lurk in these woods, some of which friendly, although most are probably not.  No one who gets lost in these woods ever finds their way out… except your characters because they’re special…
B. Vast Fields: Yes, these might just be here to take up space, but they are also useful for riding across at a quick pace, being inconveniently spotted by the enemy because there is no cover, or standing at one end to gaze at a looming destination on the other side.  These vast fields may or may not have names, but they will definitely be important to the plot.
C. Grand Mountains: Inevitably, these will need to be crossed.  Inevitably, there will be snow at the top.  Also inevitably, there will be trolls or carnivorous mountain goats lurking on the precipices.  And a final inevitability: part of the dangerous paths along the edges of these mountains which have been around for thousands of years will give way at exactly the same moment your characters are trying to cross.  Drama abounds in the grand mountains. Don’t forget to name them.
D. Bodies of Water: Whether it is a lake, a river, a sea, or an entire ocean, having a body of water is quite useful.  Like mountains, bodies of water pretty much always have to be crossed.  That is, except when they need to be dived beneath to discover some sort of underwater city.  Magical beings like to rise out of bodies of water, as well.
E. Something Unexpected: Your world is blessed by the incredible presence of an upside down sky-volcano.  Every so often, it likes to spit fire on the unfortunate masses who dare to live beneath it (luckily, this only happens every few hundred years or so, normally at some significant moment in some significant character’s journey to greatness).  No one knows what’s holding the volcano up or how the lava stays inside an upside down volcano.  It is a source of great academic interest – that is, when it’s not exploding and the academics are making a run for it.

3. Local Color (Add any or all of the below):

A. Merchant Guilds: Merchants are useful folk to have around.  They sell things, buy things, and also seem to know what’s going on in the world.  Their leader is usually corrupt, though, so your character should probably not trust him/her, although most characters will end up in the guildmaster’s debt for some reason or another.
B. Gladiatorial Combat: Inevitably, your character will end up in the ring if your world has gladiatorial combat, so be advised and consider some training to lead up to this.  This cultural atrocity will also figure largely into any sort of revolution against the current government.  Gladiators tend to be more than willing to get behind a rebellion and most corrupt leaders never see it coming.
C. Spy Network: These always know what’s going on, always influence what’s going, and always play both or all sides of any conflict.  The leader of the spy network may or may not be trustworthy.  Spies are shady by nature, so even the “good” ones will probably do some pretty nefarious things in the name of “right” which will cause your character all manner of empathetic guilt.
D. Town Idiot: Adding a touch of humor and the occasional, unlooked for insight, a silly character can be humorous, but also very annoying.  Your character (and your readers) might want this character dead, which will make any sort of sacrifice of the character later a little pointless.  These characters work best in small doses.
E. Something Unexpected:  Your character’s nation engages in the epic sport of bear racing.  Bear jockeys are a courageous lot who ride bears and attempt to get them to lumber forward rather than attack each other, their riders, or the audience.  Most races end a bit violently, but the sentimental attachment to bear racing overcomes all massacres.

4. Government Structure

A. Democracy: All for one and one for all!  Everyone has a say, but strangely, no one seems to care.  A handful of people have somehow still managed to take control of the nation.  This is probably important to your plot.
B. Dictatorship: One evil overlord/lady has taken control of the kingdom.  Obviously, one person should not have all this power and it will take a plucky band of freedom fighters to give the kingdom back to the people/rightful ruler(s)/other.  Don’t forget to give the dictator a very tall and dark and impressive tower to rule from, if s/he is into that sort of thing.  As a fun alternative, your dictator could be a friendly, relaxed person who is doing a very nice job keeping the country in line.  This will probably confuse your character a bit, but I’m sure there is someone else evil enough worth overthrowing.
C. Anarchy: No government exists and chaos reigns in this kingdom.  Your character is probably seeking some sort of order in the face of this chaos, fighting against the many petty thugs who have taken over various parts of the country.  There is a slight likelihood that it will be your character who will rise up to lead everyone (although your character is totally not a dictator or anything).
D. Monarchy: All hail the king and/or queen!  It is generally a toss-up whether the monarch is good or evil and this will usually affect the plot.  A strong evil monarch is often a very exciting villain to stand against.  A strong weak monarch is normally under the thumb of an even more evil power-behind-the-throne villain.  A strong good monarch will be a good ally once you convince him/her that the villain is truly Out There.  A weak good monarch should probably just be put in a corner until everything’s taken care of.
E. Something Unexpected: When your kingdom has social or political issues to be dealt with, a small group of chosen officials ascends a low mountain to present its queries to a sort of magical, giant orb which answers questions with “Yes”, “No”, “Quite Likely”,  “Probably Not”, or “Maybe, Ask Again Later”.  Sometimes the orb takes a good shake or two to get an answer out of it and often the answer is extremely unhelpful, but somehow, your country has gotten along alright anyway.  Your character, on the other hand, might object to this process for some odd reason.

 

5. Local Wonder of Choice

A. Mysterious: A green stone tower that emits a different song each month stands at the center of a field.  Anyone who tries to climb the tower gets about halfway up before being knocked off by a mysterious force, after which the climber begins to sing that same song as the tower incessantly thereafter.  Normally they also end up mysteriously disappearing later, but this may be because people simply can’t stand the singing.
B. Big: A giant, glowing ball hovers over a lake.  It doesn’t do anything.  It’s just really big and glowy.  Someone suggested touching it and everything called them an idiot.  No one seems to have tried.
C. Ancient: A book sits beneath glass in a small room at the back of a library.  It is covered in script from a language lost in the shadows of the past.  Someday… someone will read it. And then Everything Will Change.
D. Pretty:  It’s glorious, colorful, shimmering, and probably magical.  If you wear it, it might kill you.  Most people just gaze at it in awe.  What is it?  Well, no one actually knows, but it’s really pretty.
E. Something Unexpected: People travel from distant lands to stand within the Forest of Bad Riddles.  The trees tell horrible jokes that have no sensible answer, the kind that you can’t get out of your head, that make no sense, and that make you wish that no one had ever told you about the Forest of Bad Riddles or dared you to spend the night there.  Seriously, if your character has any shreds of nobility, burning this forest to ashes will be the first order of business.

Random, yes, but unique, right?  Now you have a world set up with plenty of space to fill in, magical names to provide to geographical features, and a character to drop in the middle of it all.  But you still need a plot, don’t you?  Don’t worry.  That comes next week.

StoryBuilder 1.0 – Create the Perfect Character!

I’m going to go out on a limb here and say that for some of you, if you hear one more author complain about some form of existential crisis that results in the catch-all epidemic known as Writer’s Block, you are going to find a block (or a writer) and throw it at said author.  Because, really, there has to be something better to do than complain about being uninspired.

Or maybe there isn’t. Maybe authors just like to complain about writer’s block because it gives us a chance to explain how great our writing normally is when we’re not blocked – which is most of the time, for some of us.

At any rate, this post is not going to be about writer’s block.  Not at all.  I promise.  It is going to be about Inspiration and Creation and How To Build a Beautiful Story Out of the Strands of Creativity.  Or something awesome like that.

writers blockI promise that this is in no way the result of a horrible case of writer’s block that is causing me to question my calling as a writer or my ability to tell stories.  Not at all.

So, to start this month’s fun exercise in StoryBuilding, we are going to create characters together!  Doesn’t that sound fun?  At the end of this post, you will have the perfect character to introduce into your new world.  I promise.  (Note: No refunds for time, effort, or mental suffering will be offered if the character does not meet expectations or spontaneously dies during the course of the story)

The way this is going to work is that you are going to categorize your character.  Simply pick a letter in each category and make note of what you picked.  At the end, you will read the explanation for each categorization and have the building blocks for a brand new character.  Aren’t you excited?  I know I am.

 

BUILD YOUR CHARACTER HERE!

1. Character’s Backstory:

A.   Mysterious
B.   Tragic
C.   Royal
D.   Ignominious
E.   Unexpected

2. Character’s Appearance:

A.   Dashing
B.   Uninspiring
C.   Ridiculous
D.  Magnificent
E.   Unexpected

3. Character’s Character:

A.   Optimistic
B.   Brooding
C.   Humble
D.  Courageous
E.   Unexpected

4.  Character’s Priorities:

A.  Self
B.  Country
C.  Beloved
D.  Favorite Pet
E.  Unexpected

5. Character’s Weakness:

A.  Self
B.  Nemesis
C.  Beloved
D.  Allergies
E.  Unexpected

 

Now, I hope you made note of all of your choices because I’m about to tell you what you have chosen.  I will provide the descriptors for each of these category choices, and you will have assembled a complex and fascinating character to lead the charge in your new story.  Feel free to do this multiple times to add new characters to your entourage if you are in a questing mood.   (Note: I know some of you picked E: Unexpected for every single category.  You are about to receive your just reward for such a bold move)

1. Character’s Backstory:

A.  Mysterious: This character was found in a large soup tureen floating in the moat of some random duke’s castle and subsequently adopted by the local blacksmith.  No one knows how long the babe has been floating in the tureen or where the tureen or baby have come from.  Of one thing everyone is certain, however: This baby is Destined For Great Things. No pressure or anything.

B.  Tragic: This character was living a happy life selling apples in a market with his/her mother until, one day, an Evil Man on a black horse came and not only destroyed the apple cart, but stole every single apple.  Also, the Evil Man killed this character’s mother.  Thus began this character’s journey.

C.  Royal: This character is the second child of the king and queen of the country.  The royal parents shower all their attention on the first child and heir, causing extreme bitterness in this, the second child.

D.  Ignominious: This character was a farmer who raised sheep.  That’s about it.

E.   Unexpected:  This character insulted a fairy who was already having a bad day and was immediately put under a curse which causes the character to turn into a rabbit on the full moon.  No cure for this curse has thus far been discovered.

2. Character’s Appearance:

A.  Dashing: Congratulations.  Your character cuts such a dashing and noble figure that others are constantly begging to join this character and pledging their loyalty and gazing rapturously upon such incredible dashingness.  This is quite a burden for your character to bear.

B.   Uninspiring:  Read the above description.  Imagine the opposite.  No one respects this character or thinks they will amount to anything.

C.   Ridiculous:  This character has purple hair in a world where purple hair is both unlooked for and frowned upon. This character is also a bit on the short side, a bit on the wimpy side, and a bit on the no-one-knows-what-to-make-of-you side.

D.  Magnificent: This character has purple hair in a world where having purple hair is exotic, unique, and worthy of admiration.  Also, this character is often assumed to be royal, whether this is true or not, which makes things difficult when looking royal is dangerous.

E.   Unexpected: This character is a dragon, complete with big, scaly body, the ability to breathe fire, and an unfortunate tendency to frighten the populace of surrounding countries.

3. Character’s Character:

A.  Optimistic:  This is the character the annoys everyone with a sunny outlook on whatever predicament they might be in.  Nothing is ever too bad to be overcome.  A proclivity toward making long, inspiring speeches may or may not endear this character to others.

B.   Brooding:  This character hates the optimistic people of the world, is not prone to speaking much, and prefers to look darkly at things and assume the worst.  For some reason, others still find this attractive in your character, much to your character’s annoyance.

C.   Humble:  This character is not worthy of anyone’s high regard no matter how awesome they may be.  This character wishes everyone would stop assuming such good things about him or her and wants nothing more than to serve, despite being the leader and main character.  This character is simply not good enough to be so good at everything.

D.  Courageous: Leading every charge, risking life and limb whenever a small child or kitten is being assaulted by a minion of darkness, caring not at all if he/she lives or dies, this character may or may not be truly skilled in battle, but will bravely sally forth regardless.  Often seen sporting war-wounds which are simply ignored, this character will stand up for Truth and Right and battle Injustice and Evil unswervingly.

E.   Unexpected: This character is a combination of all of the above, a complex individual who hopes for the best, plans for the worst, hates attention, and loves taking unnecessary, but impressive risks.  This leads to an assortment of conflicted emotions that often paralyze this character in a state of indecision just when important decisions need to be made.  This character’s friends and foes alike are often confused and nervous whenever a confrontation is imminent because one never knows what to expect.

4.  Character’s Priorities:

A.  Self:  This character may have many good qualities and is well aware of them, which is why this character deems it so important to preserve such a valuable life as his/her own, perhaps at the expense of someone slightly less valuable.  This may seem callous and unheroic, but your character realizes that it is utterly impossible to be a hero if one is dead or imprisoned or otherwise inconvenienced.  Keeping oneself alive is a first priority from which every other heroic trait might naturally follow.

B.  Country:  For better or for worse, this character loves king/queen/president/dictator and country more than life itself.  This may become something of an issue of the country somehow fails to uphold other standards of the character, but ultimately, preserving the country from foes foreign or domestic is this character’s goal.

C.  Beloved:  True love conquers all, and any villain worth his/her salt knows that to get to your character, all they have to do is find your character’s beloved and place that individual in some creative form of danger.  Your character will risk life, friends, country, and any unfortunate person who gets in the way in order to save this most prized and treasured of beings.  Most likely, your character’s beloved is somehow a key point in the villain’s plot anyway, so saving him or her conveniently serves two purposes.

D.  FavoritePet:  Who needs people?  Your character’s favorite steed, favorite dog, or favorite bird is somehow constantly in danger and constantly in need of saving.  Thankfully, this favored pet of your character will end up saving your character’s life at a significant juncture, thereby justifying your character’s strange priorities.

E.  Unexpected:  Your character wants nothing more than to be a traveling bard.  Every experience, both good and bad, can be turned into a song.  At the end of it all, your character hopes to write the ultimate ballad by which to be remembered forever.  Your character is frequently caught composing a new tune during critical moments of the plot.

5. Character’s Weakness:

A.  Self:  Your character has issues.  While somehow remaining lovable, your character often questions his or her ability to solve problems, be a leader, be a follower, save others, save him/herself, or otherwise succeed at the given task.  If anyone insults your character’s appearance or ability, your character is immediately consumed by self-doubt.  It is both irritating and endearing.

B.  Nemesis:  The villain of your story is either the character’s sibling or schoolmate who knows all of your character’s weaknesses and goals, being a former confidant.  After a falling out, which was in absolutely no way your character’s fault, of course, the villain is determined to destroy the main character by any means necessary, and is frightfully creative in doing so.

C.  Beloved: See above description of Character Priorities: C.  Pretty much everything threatens the life of your character’s beloved, rendering your character incapable of making logical decisions, inspiring headlong rushes into traps, and ultimately causing your character to question any moral principles once held if they stand between the character and his/her beloved.

D.  Allergies:  Whether it is peanuts, glowing green rocks, or some mysterious antagonizing agent in the possession of the villain, your character cannot seem to get through an entire chapter without stumbling headlong into something that causes excruciating pain, delirium, and poor decision making specifically to this one individual.  Since no one else is affected, having friends around can be helpful, but this allergic reaction will occur in conjunction with any important plot point.

E.  Unexpected:  Your character is deathly afraid of rabbits.  This may or may not be known to the villain at the outset of the story, but probably will be by the climax.  Woodland areas are traumatic to your hero, as are most grasslands, farmland, and pretty much everywhere else.  No one is quite sure how your character is still (mostly) sane.

 

Share Your Results!

Having reached the conclusion of this character description workshop, you should now have a complex and interesting person to work with for your story.  No two characters should be alike, even if you’ve picked the same letters as someone else, so if you would indulge me in sharing your character’s description, adding your own details and filling in the basic outline a bit, I would be much obliged.

Next week, we’ll do some world building in a similar fashion.  By the end of the month, I expect to have several bestsellers in the making.

You’re welcome.

Inspiration in the Stillness

This month I’ve been looking at who and what inspires me.  For some, inspiration enriches the soul, helps us to appreciate the world we live in just a little more.  For others, inspiration drives us to recreate or, as Tolkien called it, sub-creation.  The beautiful sunset, the rain streaking down the window obscuring the woods, the bright colors of spring reflected in the varied outfits of the busy passers by on the city street, the long road lined with red-buds and blooming trees – they inspire us to paint, sculpt, draw, write, or read. In my last post I called these the wild places that compel me to be something more and make me aspire to tell stories. But often I am too busy, too noisy to appreciate these things.

Inspiration breaths in the quiet moments, when we are still.

I am reminded of Psalms 46:10″Be still, and know that I am God.”

If we acknowledge the truth of what Tolkien wrote about the art of sub-creation- we can only create because God has created us and we enjoy creation only because of Him – then we cannot truly sub-create without acknowledging the creator.  Imagination becomes an imitation of the act of creation.

Be still.

Take a moment and enjoy creation.  Be inspired.  Do not let the business of life detract from the enjoy the world we live in, from finding inspiration in the wild places, the books we read, and the people we know.

Be still and know that we are fearfully and wonderfully made.

Be inspired in the stillness of a quiet moment, of a gentle breeze.